Tuesday, 10 February 2015

Character and the Roof


 So a while ago  I was having issues with adding a player character as I didn't have the option to change one of the properties to an actor. I didn't focus on this issue as at the time I was still heavily reliant on moving things from a top view perspective, it is also easier to navigate the building when I don't have to zoom in to avoid looking at a wall or ceiling.
Luckily Gary suggest importing the player and controls and the camera from the Bunker blender files that are included in the tutorial disk. I did this and when I went to actually use it everything seemed fine.

Below are some screenshots showing the hexagon roof that I will be using. The brown colour will be kept as well. For my model I don't want to stick with white walls and plain white or tiled floors like so many educational places of study provide in artistic scenes. I chose the brown colour because it is dull enough that it doesn't offend anyone but the shades also provided a nicer balance for the lights, I think it makes the environment feel warmer. I will probably have to add some more colour into it though, such as a feature wall or giant ink splats-they are rather appealing to me at the moment.



 
 

The ceiling for the main individual artist study areas are made up of hexagons. If this building was going to be only one floor then some of the hexagons would be transparent windows allowing natural light to come through. The individual study pods do have transparent roofs though as I thought it would allow some light from the hall windows to come through.

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